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Ball Bearing Turbo
S3 licensed
Those are interesting comments Scawen.

I've always wondered why the Home software has to run since it can be written to directly.

The Home software doesn't start automatically on my PC; and I find the headset doesn't generate any heat unless I have Home open. I tend to open it in advance anyway, so that condensation doesn't appear on the lenses - basically to preheat the unit (maybe I just have a head that gives off more than average moisture? ew..) anyway, from your comments, does LFS not run for very long without having issues? I'll admit I've been glued to another sim lately but if I can help you in any way with LFS troubleshooting I'd be happy to.
Crossed off the bucket list: 300km/h in modified 911 Turbo S
Ball Bearing Turbo
S3 licensed
Hello all,

I thought some folks on here might be interested in this... I've made the post public so anyone can check it out.

https://www.facebook.com/jeff.gerding.9/posts/10157477387715075?pnref=story

Would enjoy hearing some of your high speed adventures as well - I know those of you residing in Deutchland probably have the most, but it's less common in "Kanada" (Leider fur mich)

Cheers
Ball Bearing Turbo
S3 licensed
Bug ridden bloatware? I didn't think Adobe wrote software for Oculus Razz
Ball Bearing Turbo
S3 licensed
Is that all it's been?
Ball Bearing Turbo
S3 licensed
Don't get a DK2 - you will be fine with the CV1 I'm sure and you wouldn't want anything that's going to lose support moving foward and not give the best possible experience... I'm no expert just make sure it will actually install the software and let you use it - I'm pretty sure it will, but just be 100% sure. I'd be pretty amazed if you disappointed with the CV1 plus the DK2 doesn't have full head tracking if I recall correctly - that's a big thing.
Ball Bearing Turbo
S3 licensed
Quote from MysticReverie :That sounds promising.

By the way, are you going to put the 1070 in your current computer with the i7 970?
Check that the slightly slow processor wont cause bottlenecking.

If your processor can manage a 1070 without any serious bottleneck, my i7 4810mq should also.

If my laptop and mother board etc can accept a higher spec GPU also of course.

I've got a new cooler to put on the 920, and from everything I've read, if I can get in the 3.8 to 4.0ghz range I'm within about 10-15% of the fastest newer processors in real world applications (excluding some crazy 5ghz overclocks that are sometimes possible on the new 14nm chips). I made the same assumptions as you and had a new CPU/MOBO picked out and all but then decided to do some extensive research before pulling the trigger thankfully. Apparently I have a lot of room left on this old X58 chipset which was a pleasant surprize.

Quote from MikeB :Yes, that's definitely true. The limited FOV is more annoying than the low resolution in the CV1. In real life I have a FOV of almost 180 degrees, especially detecting movements is easy. From the corner of my eyes I can immediately recognize movements that happen left or right of me. With the CV1 this is not possible. I constantly need to turn my head just to check what is left/right or to glance in the mirrors.
So there is still a lot of improvmements possible for the Generation 2 VR headsets Nod

I do agree with you guys on this, although I have to turn my head a little in real life to see my mirrors anyway... just not as much. I certainly wouldn't turn away some more horizontal FOV especially.
Ball Bearing Turbo
S3 licensed
I have a pretty old I7 920 with a mild overclock, and was running 2 670s in SLI before... Now I use one 670 due to lack of SLI support in VR, and suprisingly, most things run quite well. LFS obviously, AC runs fine since you have to turn off most things anyway at this point, the Climb, Chronos ... the only stuff that I can't really play at all because it's just to low of a frame rate are ETS2/ATS. No problems other than that. 1070 is on it's way though Tongue
Ball Bearing Turbo
S3 licensed
Quote from MikeB :Lol, once you exprienced some close racing in VR there is no going back. The immersion and presence is breathtaking, there is no going back ever to Simracing with a flat screen. For me that's like watching a race on TV compared to actually racing.

Indeed, exactly this.
Ball Bearing Turbo
S3 licensed
Quote from cargame.nl :And after that it collects dust or get sold to someone else who tries everything out.. Not very structural.

I know it's off of the so called topic, but I don't foresee mine collecting any dust anytime soon. The thing is already far to cool for that IMO and it's only the beginning Smile

3D Vision ruined 2D gaming for me some years back, and the Rift did the same thing all over again (Vive looks great too, I just decided on a Rift).

Anyway, back to the regularly scheduled infinite LFS development debate.
Ball Bearing Turbo
S3 licensed
Quote from TheNoobisonFire :Please sir, can you call out 10 people on this Forum that owns a Oculus Rift. No, actually 5. Get five people to say they own a Oculus rift. If you can, then Ill take back all the stuff I said in my first post.

I've got a CV1... and the only time I've tried LFS in recent history (for more than a lap for shits and giggles) was to check it out in the Rift. I will say, it works mighty nice and obviously runs like butter. I still think it should be on the Oculus store, even as a free demo, to get people to try it. Everyone with a Rift wants to try everything they can without paying for it first Wink
Ball Bearing Turbo
S3 licensed
Yes I am. I think I found my answer in the AC forum... I didn't know I have to go to the Oculus Home and find an option to "enable unknown sources". That would explain why AC didn't work either. That definitely seems to be the first thing I need to do! From what I've seen the Rift is a pretty amazing piece of hardware but it's not that intuitive to use so far. There was no mention of not being able to use non-oculus software without enabling this option.
Oculus Rift CV1 - error message
Ball Bearing Turbo
S3 licensed
Greetings,

Got my Rift set up yesterday and checked out some of the free "demos". Pretty cool stuff!

Anyway, I went to try LFS with it and I get an error message after selecting the Rift option in the 3D menu - this was last night and please pardon me not writing down the message but it's something to the effect of "could not initialize" ... basically saying LFS cannot see or recognize the device.

Any ideas on what I could try first?

Humble thanks
Ball Bearing Turbo
S3 licensed
Quote from jasonmatthews :I bought both and sold my rift after 2 days! The vive is so much more than the rift can ever be, no contest.

Apart from "room scale" and the touch controllers (latter which are coming for Rift), I'd like to hear why it's no contest? Surprised you got your Rift already too, I pre-ordered pretty quick when it went live and mine won't be shipping for a few weeks yet most likely.
Ball Bearing Turbo
S3 licensed
Wish I saw the "final part" only because this is the first sim that ever did what I was looking for with vehicle dynamics, years ago, and Scawen is a very interesting fellow with tons of talent and clearly a shared passion for cars. Pretty cool to see him respond to this thread the way he did.

Indeed this is just a game, but it's a game that really fed what used to be a tiny niche back in the day.

I got S1 just after it came out, and I remember how excited I was that day that S2 got relased - I was looking forward to trying it all day, work seemed long. That was a long time ago now. It would be very nice to see LFS take some leaps and bounds if that's still a possibility.

Anyway, I hope all the devs are doing really well, will be cool when something major drops one day.
Ball Bearing Turbo
S3 licensed
Still betting I'll be happy I took the plunge. Sounds like maybe he was expecting too much and that's the first time I've read about any discomfort of that sort.(edit: though I've only been keeping an occasional ear to the tracks) Then again, I can play games in 3D Vision for hours and it doesn't bother me at all, I personally find my eyes more strained when they have to keep focal depth AND convergence point locked all the time on a 2D monitor like at work - tired eyes at the end of the day, but roaming around in high depth 3D in The Witcher 3 does not bother me.

I'm mostly pumped about using AC, ETS2, ATS, LFS with it anyway - driving sims are probably the most suited thing to it at this point so as long as that works OK for me great - if I enjoy everything else it has to offer then all the better. Guess I'll find out in a couple(ish) weeks.
Ball Bearing Turbo
S3 licensed
Quote from mrfell :Well push me over with a feather...
I didn't realise that at all.
I (stupidly) assumed that the cars would have had their relevant tyres as a default. I never even bothered to check out the settings - just hit start and away I went......

I "stupidly" made the same assumption. Some cars can't even use street tires like the GTR; it's only option is "hypercar road" if I recall. Not sure if I agree with that since I don't think the car could be classified with any McLaren or the Pagani (etc), but it's forced to use the same tires.

I didn't even check the tires in the setup until I read that "explanation" on the official forums... many road cars are pretty dead feeling with semi-slicks (shocking).
Ball Bearing Turbo
S3 licensed
Quote from Hyperactive :Explaining the slip angle issue in ac to ac fanboys is a bit like trying explain (in 2005) to rfactor fanboy that real tires don't lose all grip at 30 of slip angle... The responses are pretty much identical. Lack of skill, learn to drive in real life, it is realistic becuase I like it, look at this youtube video. This thread is like rsc in 2005! I'm getting some serious flashbacks.

Honestly, I didn't mean to come across the way you're implying I did.

I'm just tired of reading that exact line - that cars in AC are "impossible to spin", "magic wall" etc because the truth is that it isn't the case and it's not hard to test. I've read plenty of the debates, read the arguments for and against - blah blah blah over and over again and it's pretty much all hand waving.

I'm certainly not trying to undermine your skill in any way because I'm sure you'd pulverize me around a track, and in fact I think that's even happened quite some years ago! So don't take it that way. But stating that it's so hard to spin a car in AC or even more absurdly that it's "impossible" is quite silly. You brought RF into this which is odd, because those sims have always had the issue you mention... even in RF2 it's a little too easy for tires to turn to ice-cubes and there's no basis in physics for that.

I'm not going to sit here and say AC is perfect because no sim is perfect. But the exaggeration around the "slip angle issue" in that particular sim is pretty amazing around the various internet channels these days, considering the far more glaring issues in other sims.

Now if they'd fix the net-code and actually add some decent features, at that point you could label me a fan-boy Big grin
Ball Bearing Turbo
S3 licensed
Quote from Hotdogxx60 :I have no problem spinning the cars, I wish I could learn how not to..Smile

Yeah, this. I was thinking the same thing even though I've read that silly "can't spin the cars" argument a few times. In reality, sliding cars are NOT hard to control otherwise Chris Harris would be out of business. Clearly he's not, and clearly he has zero issues commanding cars that are "out of control" to do his bidding. Look at the RUF CTR video mentioned a page back. Yet despite that reality, exactly as you claim, I have no problems turning any car around simply because this is a hobby for me that I have little time for. Throw a beer (or two or five) into the mix and I'll really mess it up and have to quit because of ... biophysics? For seasoned veterans, semi pros, pros, or those who drive daily - it SHOULD be hard to face the wrong way, if it's not then probably your passion and talents don't meet Smile Watch Chris throw the F40 - a notoriously "hard" car with sudden boost, tons of grip etc - everything to make it mean, and yet he can simply - as he puts it - "choose his angle" and away he goes. Seems a lot simpler for practiced folk doesn't it?
Ball Bearing Turbo
S3 licensed
Take a powerful road car on the Lake Louise track "Crownest hillclimb" configuration - with street tires and a green track setting, and then tell me AC is "simcade" Uh-hu

I think the problem is that by default they set every car up with semi slicks, and the highest grip setting possible on the track so that newcomers don't find it too difficult. They've outright said that on the forums unfortunately.

AC is definitely snappier around the limits than LFS by a pretty good margin in my experience... which is 90% with road cars, I can't speak for the GTs and open wheelers.
Ball Bearing Turbo
S3 licensed
That's great, nice work!
Ball Bearing Turbo
S3 licensed
Quote from Shotglass :
clearly the facebook money and web expertise at play here

Ok, that made me laugh.

I snagged one too, was getting errors for about 5 minutes until it worked. Got the email confirmation... $915CAD including shipping - not what I was expecting either, and our dollar is trash right now which makes it even worse. When it was par with USD, it wouldn't be such a gouge.

Trying to keep expectations low even though I keep reading that the screen door effect is all but gone and the FOV is much better now. Guess I'll find out myself eventually.

Quote :
Hope my Rift will still ship on 28th March if I preorder tommorow morning, probably not :/

Probably not since my order went through 30 mins after opening preorders, and expecting shipping for me was April. You never know though.
Ball Bearing Turbo
S3 licensed
Can't take the mountain bike to space though Tongue
Ball Bearing Turbo
S3 licensed
Never thought this thread would be in front of my eyes again, I must admit.
Ball Bearing Turbo
S3 licensed
When's the road-going C7 supposed to show up??
Ball Bearing Turbo
S3 licensed
Thanks for that
FGED GREDG RDFGDR GSFDG